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<channel>
	<title>Jason H Tucker</title>
	<link>https://jasonhtucker.com</link>
	<description>Jason H Tucker</description>
	<pubDate>Fri, 23 Jul 2021 05:10:18 +0000</pubDate>
	<generator>https://jasonhtucker.com</generator>
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	<item>
		<title>JT</title>
				
		<link>http://jasonhtucker.com/JT</link>

		<comments></comments>

		<pubDate>Fri, 23 Jul 2021 05:10:18 +0000</pubDate>

		<dc:creator>Jason H Tucker</dc:creator>
		
		<category><![CDATA[]]></category>

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	JT
	Connect on social




	Yo! 
I’m Tucker.
I’m a design lead at&#38;nbsp;intrinsic, working to make industrial robotics accessible and useful for all those who make.My work and experience reflect my passion to leverage emerging technologies to empower others, build a better world, and bridge diverse communities through holistic, delightful experiences.

✌️ Stay Fresh 2021
	&#60;img width="1056" height="874" width_o="1056" height_o="874" src_o="https://cortex.persona.co/t/original/i/a686b3f48329b8ada3d0133bb7550a6016a304d9efb8361898c03f1a85237824/jt-trial-2.png" data-mid="1107545" border="0" /&#62;

					    		</description>
		
		<excerpt>JT 	Connect on social     	Yo!  I’m Tucker. I’m a design lead at&#38;nbsp;intrinsic, working to make industrial robotics accessible and useful for all those who...</excerpt>

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	<item>
		<title>Blok</title>
				
		<link>http://jasonhtucker.com/Blok</link>

		<comments></comments>

		<pubDate>Fri, 11 Jan 2019 20:09:49 +0000</pubDate>

		<dc:creator>Jason H Tucker</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">306359</guid>

		<description>
  
    HOME
  





	
    &#60;img width="1326" height="746" width_o="1326" height_o="746" src_o="https://cortex.persona.co/t/original/i/c88d5e4dae0d749cdba006b79fa28734851a175dd80a33b343e39e42447204fd/blok-image-for-web_Cropped.jpg" data-mid="619224" border="0" /&#62;
    



	Blok Sports


	



	Blok Sports is a company that provides secure peer-to-peer betting utilzing blockchain technology


Role: Concept, Strategy, Research, UI/UX, Branding, Visual Design
Date: 2018
Client: Blok Sports
Team: Michtell Chun, Ken Fuchs, Ed Skolarus, Alejandro Cantarero, Damien Burbine, Lucas Coelho




PROBLEM











The traditional bookmaking model is
broken with its high overhead costs, high player fees, and a ‘black box’ of
odds making, payment mechanics and arbitrary decision making by the House.










COMPANY GOALS

• Allow users to bet securely utilizing the companys blockchain technology for march madness.• Launch iOS app to allow users to bet on all sportsPROJECT GOALS• Find Partnership with Betting Content Company 
• Drive Traffic To Blok Sports Website• Build trust, awareness, and loyalty with early users



WEB APP WORK

	User Flow Diagram / IA Study

&#60;img width="3621" height="2715" width_o="3621" height_o="2715" src_o="https://cortex.persona.co/t/original/i/a234de69995196a4a0f7d40c89461390eed5992e86bb819041bc5b5d0b85512d/IMG_20190111_130622.jpg" data-mid="619233" border="0" /&#62;
	Concept Sketches

&#60;img width="2874" height="3194" width_o="2874" height_o="3194" src_o="https://cortex.persona.co/t/original/i/8ffa930355f52093a0d0348416f9c3f632e8aaa009904c5ae8a22244caadd492/IMG_20190111_125050.jpg" data-mid="619234" border="0" data-scale="68"/&#62;

	Partnership with VSiN&#38;nbsp;
Their goal is to make the Vegas Stats &#38;amp; Information Network your trusted source for exclusive sports gambling news, analysis and data. They also average over 69,000 visitors a month.
&#60;img width="6606" height="3480" width_o="6606" height_o="3480" src_o="https://cortex.persona.co/t/original/i/1cc88be7a6962c4ab1e8caca74776d40ebf6d4b449bd981b8b303beb00f9bfa8/Screen-Shot-2019-01-11-at-1.36.20-PM.png" data-mid="619250" border="0" data-scale="73"/&#62;




	Web App Wireframe 1

&#60;img width="300" height="3322" width_o="300" height_o="3322" src_o="https://cortex.persona.co/t/original/i/003119c10b4f9921b236565a5a375bbdf03234306f667626572443d86a168545/Blok-Sports-March-Madness-Widget_Home-2.jpg" data-mid="619227" border="0" data-scale="30"/&#62;
	Web App Wireframe 2

&#60;img width="300" height="3210" width_o="300" height_o="3210" src_o="https://cortex.persona.co/t/original/i/cae1ba86c2e5004e4daa6b5db1897c8a28932ebff74a7828ed98e8f31ff14529/Blok-Sports-March-Madness-Widget_Home-1.png" data-mid="619228" border="0" data-scale="30"/&#62;
	Web App Wireframe 3

&#60;img width="300" height="3210" width_o="300" height_o="3210" src_o="https://cortex.persona.co/t/original/i/b133d6fb771c508ba97da122c9435fce171057e483b71b2d1366042bf9fe08cd/Blok-Sports-March-Madness-Widget_Home-1-Copy.png" data-mid="619229" border="0" data-scale="30"/&#62;

	Mockup 1

&#60;img width="300" height="1044" width_o="300" height_o="1044" src_o="https://cortex.persona.co/t/original/i/24e1b15b0cef8c4f22a839f759b50da38a1bac5a037e524454fbf6db3066128e/Blok-Sports-March-Madness-Widget_Home-3.png" data-mid="619235" border="0" /&#62;
	Current Mockup&#38;nbsp;

&#60;img width="300" height="1028" width_o="300" height_o="1028" src_o="https://cortex.persona.co/t/original/i/b5266e77d7ff8ed819e186875ace286e892a50399cf6f6b12fadbeb8de8e034e/Start-Betting.png" data-mid="619236" border="0" /&#62;

	&#60;img width="5000" height="12000" width_o="5000" height_o="12000" src_o="https://cortex.persona.co/t/original/i/926ce48e1177b9aed10d94283173a1465b939da4421d33c326525c5d4a6ef957/blok_sports_march_madness_widget_vsin_flow.png" data-mid="619277" border="0" data-scale="73"/&#62;

	First Time User

&#60;img width="300" height="600" width_o="300" height_o="600" src_o="https://cortex.persona.co/t/original/i/bd9c56751634ffe11f01623a97aa69987e34135319514dc104f5a667e821d9f4/First-Time-User-Ad.png" data-mid="619240" border="0" /&#62;
	Registration

&#60;img width="300" height="600" width_o="300" height_o="600" src_o="https://cortex.persona.co/t/original/i/86403b43b489d59971f8b7c1f71aa56004351c1f3251b24dee52aa7c73b0dbcd/Register.png" data-mid="619241" border="0" /&#62;
	Saved Bets

&#60;img width="300" height="968" width_o="300" height_o="968" src_o="https://cortex.persona.co/t/original/i/4fbc6b1eb640ece5d5270afdbc946f17bbfdc9649fea4e1cc2df9edc57f96816/Return-User-Edit-Picks.png" data-mid="619243" border="0" /&#62;
	Bet Error

&#60;img width="300" height="968" width_o="300" height_o="968" src_o="https://cortex.persona.co/t/original/i/4948a870427d1f63b3dd95b5e6fdc925ebb6f26d8cbbd9cbfc552def7e1dd899/Return-User-Error_-No-Team.png" data-mid="619244" border="0" /&#62;
	Leaderboard
&#60;img width="300" height="816" width_o="300" height_o="816" src_o="https://cortex.persona.co/t/original/i/2ed34d3ec740fd1fd7c81431a57e0a0a54d0193ec33249919ee0502bf44c1148/Logged-In-Leaderboard.png" data-mid="619246" border="0" /&#62;
	Profile

&#60;img width="300" height="982" width_o="300" height_o="982" src_o="https://cortex.persona.co/t/original/i/80c454b2749ae2250c8fa35386e6e6cb1062a523fa99b023d8f305666a584663/Logged-In-Profile.png" data-mid="619248" border="0" /&#62;




iOS APP WORK

	Information Architecture
&#60;img width="1928" height="3454" width_o="1928" height_o="3454" src_o="https://cortex.persona.co/t/original/i/22419ec904be9ef091d15b8ad8cb754d4b567a4ac4ca04d87d842363b9970370/Screen-Shot-2019-01-11-at-2.03.51-PM.png" data-mid="619264" border="0" data-scale="54"/&#62;

	Sketch
&#60;img width="3584" height="2541" width_o="3584" height_o="2541" src_o="https://cortex.persona.co/t/original/i/11bc57ad2561815964fa010ac95cf88d33fd12d055dbf45e7fc17a051f86d734/IMG_20190111_125122.jpg" data-mid="619268" border="0" data-scale="35"/&#62;

	First Designs&#60;img width="3170" height="1149" width_o="3170" height_o="1149" src_o="https://cortex.persona.co/t/original/i/801045e4426fe965ce66a7055f02622c1447461e1c6cbcdb9f832b47d2d4af37/initial-app-mockups-from-wireframes.png" data-mid="619266" border="0" /&#62;

	Task Flows
&#60;img width="11720" height="5000" width_o="11720" height_o="5000" src_o="https://cortex.persona.co/t/original/i/58bc67d489051d71cbe2513643de73007b467727c5752badcfc0feb2cb35aafa/180626_Wireflow-Rough.png" data-mid="619269" border="0" data-scale="77"/&#62;


	&#60;img width="5096" height="3272" width_o="5096" height_o="3272" src_o="https://cortex.persona.co/t/original/i/b7c490b1b654aeaa3ac878f5fc0d43f6f1ef8a0752e9f4b729f8f98958c8df3d/01-Create-An-Account.jpg" data-mid="619271" border="0" data-scale="77"/&#62;

	&#60;img width="9856" height="3272" width_o="9856" height_o="3272" src_o="https://cortex.persona.co/t/original/i/99a257eb33eb4155e32e73b9b620a3422584912c132d4a4e52b041bd04c46720/02-Create-a-Bet.jpg" data-mid="619272" border="0" data-scale="77"/&#62;

	&#60;img width="5096" height="3272" width_o="5096" height_o="3272" src_o="https://cortex.persona.co/t/original/i/d732f93c4d53f0815d05688cf1ffb91e84b04251d328772661f3ac175dddd7f3/03-Follow-Your-Favorite-Team.jpg" data-mid="619275" border="0" data-scale="77"/&#62;

</description>
		
		<excerpt>HOME         	              	Blok Sports   	    	Blok Sports is a company that provides secure peer-to-peer betting utilzing blockchain technology   Role:...</excerpt>

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	<item>
		<title>Hulu</title>
				
		<link>http://jasonhtucker.com/Hulu</link>

		<comments></comments>

		<pubDate>Sun, 02 Dec 2018 23:09:59 +0000</pubDate>

		<dc:creator>Jason H Tucker</dc:creator>
		
		<category><![CDATA[]]></category>

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		<description>Hulu Interview Portfolio
</description>
		
		<excerpt>Hulu Interview Portfolio</excerpt>

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	<item>
		<title>Untitled page</title>
				
		<link>http://jasonhtucker.com/Untitled-page</link>

		<comments></comments>

		<pubDate>Tue, 24 Jul 2018 00:19:52 +0000</pubDate>

		<dc:creator>Jason H Tucker</dc:creator>
		
		<category><![CDATA[]]></category>

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		<description>
	Experiences are products. Fresh products are my passion.
 

	



	Hi. I’m Jason



	I’m a L.A. based product designer with a passion for developing delightful experiences, pixel perfect interfaces, and stunning visuals that combine a considered approach with emerging technologies.
</description>
		
		<excerpt>Experiences are products. Fresh products are my passion.    	    	Hi. I’m Jason    	I’m a L.A. based product designer with a passion for developing delightful...</excerpt>

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	<item>
		<title>ad</title>
				
		<link>http://jasonhtucker.com/ad</link>

		<comments></comments>

		<pubDate>Tue, 22 May 2018 22:28:14 +0000</pubDate>

		<dc:creator>Jason H Tucker</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">271716</guid>

		<description>HOME
  





  
    AREA DETECTION.
 An application that puts market research into physical context.
  



	&#60;img width="1326" height="746" width_o="1326" height_o="746" src_o="https://cortex.persona.co/t/original/i/6e372f493fdb234bc4997a1f93c4381b2770bd8cb6c6480d3cdfc39d4f2d9955/Area-Detection-Main-Photo.jpg" data-mid="451500" border="0" /&#62;



	Market entry for new products and services is increasingly geographically specific. Demographic trends can play a role, but so do psychographic, governmental, and even spatial factors. More ambitious collaborations - such as public-private partnerships - require even more complex evaluations, such as accounting for municipal bond ratings or governmental tenure.

In close collaboration with our partner Urban Standards, we developed an opportunity assessment tool that allows the creation of custom composite scores and ranking filters to surgically identify the cities and counties which are a perfect match for new ventures.&#38;nbsp;


Role: Installation Concept, Technology Development, Note Animation, Technology InstallationDate: 2016-2017
Client: German car manufacturer
Team: Tobias Nolte, Andrew Witt, Mike Degen, James YamadaCollaborators: Urban Standards GmbH







	
    
Area Detection finds key demographics...





	
    
...allowing you to focus on key locations for market entry ...




	
    

and filtering options to find other areas of oppurtunity.

	&#60;img width="1326" height="2233" width_o="1326" height_o="2233" src_o="https://cortex.persona.co/t/original/i/7fb2af159fb02869489f2bbd746741b9c91d3a67101d199cdf8ca7c457a26442/Area-Detection-1326_01.jpg" data-mid="451543" border="0" /&#62;Initial technology development and quantification of spatial and mobility factors. We realized quickly this allows the user to pinpoint market opportunities in a new way.



	&#60;img width="1326" height="1492" width_o="1326" height_o="1492" src_o="https://cortex.persona.co/t/original/i/7b272c448b7a78922f3b149958b7e5dce9728ca819eb16cd43e0d32adaa9eb37/Area-Detection-ux-1326_03.jpg" data-mid="451956" border="0" /&#62;
UX goals and flow concepts for app


	&#60;img width="960" height="538" width_o="960" height_o="538" src_o="https://cortex.persona.co/t/original/i/28a04e59565b2aa356230ba9ca76daa82b1c6bd618708f16bd3c20b23ea71be4/01_AD-interface-interations.jpg" data-mid="451601" border="0" /&#62;
Wireframe 01 : 


The interface is split into data, spatial visualization, and ranking




	&#60;img width="960" height="539" width_o="960" height_o="539" src_o="https://cortex.persona.co/t/original/i/acb33729a2df784e3076550c2dda1da9472f77df0db1bfb9299d61e535c18add/02_AD-interface-interations.jpg" data-mid="451602" border="0" /&#62;Wireframe 02 : 

Enhanced data weighting and visualization




	



	&#60;img width="960" height="539" width_o="960" height_o="539" src_o="https://cortex.persona.co/t/original/i/c49dec550c9020d0f4cb2539541d9828d2706043455161d7f83067e64efe76b3/-03_AD-interface-interations.jpg" data-mid="451600" border="0" /&#62;Wireframe 03 : Favorites, card layouts, database control


	


	&#60;img width="960" height="539" width_o="960" height_o="539" src_o="https://cortex.persona.co/t/original/i/11471df6d76ccfa8dde3967fd2ad1cc76541546de617e44e98a0a87223856460/04_AD-interface-interations.jpg" data-mid="451599" border="0" /&#62;Wireframe 04 : 

Screen real estate, maps. data hierarchy, organization
	



	&#60;img width="1326" height="830" width_o="1326" height_o="830" src_o="https://cortex.persona.co/t/original/i/2e3b65dc78300a2d93a64714698e116cbfb6a2c307fcef3fa26605858d25736b/Area-Detection-final-1326_02.jpg" data-mid="451617" border="0" /&#62;Current : Organized Sections, heatmap corrections, card design, layout adjustments





	
    
Area Detection indentifies complex insights over context









    
    
    
    






    
        freshproducts@jasonhtucker.com
</description>
		
		<excerpt>HOME                AREA DETECTION.  An application that puts market research into physical context.       	    	Market entry for new products and services is...</excerpt>

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	</item>
		
		
	<item>
		<title>Notes to a Friend</title>
				
		<link>http://jasonhtucker.com/Notes-to-a-Friend</link>

		<comments></comments>

		<pubDate>Sat, 21 Oct 2017 21:59:12 +0000</pubDate>

		<dc:creator>Jason H Tucker</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">223278</guid>

		<description>HOME
  




  
    Notes To A Friend
 Transforming a friend’s reflections on her personal journey with cancer into an immersive experience.
  




	&#60;img width="1326" height="746" width_o="1326" height_o="746" src_o="https://cortex.persona.co/t/original/i/855af8d02cbf9d36e99a862666c7811bc646fef66d43e2b80512c9450de102a7/2017_NTAF-Web-Main-Final_02.jpg" data-mid="310335" border="0" data-scale="100"/&#62;



	"Every cancer is different. And every cancer has a person behind it who has a story. Notes To A Friend is mine." - Yuri Angela Chung
One woman’s written reflections on her personal journey with cancer have been transformed into an evocative multimedia installation at SITE 57 gallery. Stemming from notes written by artist Yuri Angela Chung, Notes To A Friend has expanded beyond itself, seeking to connect people who have been affected by cancer in one way or another and support the often makeshift communities that arise from a very concrete reality.

A collaboration with actress Embeth Davidtz, architect Jacqueline Park and creative technology studio SpaceCraft.Studio, Notes To A Friend: The Experience allows one to engage with the themes embedded in Chung’s notes in an immersive new way. Originally posted on Instagram, Chung’s notes are translated into large letterpressed prints. Blind debossed, the notes are pressed into the paper absent of ink, offering a transitory legibility through the relief of the impressions. Within the space, an audio recording of Chung’s notes being read by Davidtz plays on loop. Sound enables sight as Davidtz’s voice reading a note cues the note’s unique projection mapping to its presence in the space, the words filling with a form of dynamic “ink” that illuminates the note and allows them to be read as they are heard.

Sound becomes light and light becomes the conductor of space, guiding people through an experience that is at once intimate and collective, elevating awareness about a journey that is intensely personal and often solitary.Notes To A Friend’s Successful Kickstarter Page


Role: Installation Concept, Technology Development, Note Animation, Technology InstallationDate: 2015-2017Team: SpaceCraft.Studio , Mike Degen, Yuri Angela Chung, Jackie ParkCollaborators: Site 57, Last Cut Project, Parsa Kamali, Patrick Hamon,&#38;nbsp;Priscilla Jimenez,&#38;nbsp;James Ellington
Exhibitions: Notes To A Friend : The Experience at Site 57  Website: Notes To A Friend

Publications : NBC Los Angeles, Shoot Online, Endpain






	
    




	&#60;img width="1326" height="746" width_o="1326" height_o="746" src_o="https://cortex.persona.co/t/original/i/130d464618c4c4ed4c365acdc908f875c290e894d4abc9c7ef7777d6759314ed/Final-NTAF-BW-Waterfall.gif" data-mid="310351" border="0" /&#62;
    
    



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	&#60;img width="1326" height="746" width_o="1326" height_o="746" src_o="https://cortex.persona.co/t/original/i/8e470fbab23eb898dacf5ab6313653931e2e2388daf939f19e8a9c718734185c/2017_NTAF-Web-Support-Final_02.jpg" data-mid="310339" border="0" /&#62;
    
    



&#60;img width="1326" height="746" width_o="1326" height_o="746" src_o="https://cortex.persona.co/t/original/i/5b8eea6bb9968d8c031d6edb03bdb60651806e67ba5ad37691cf86168fe86c3d/2017_NTAF-Web-Support-Final_03.jpg" data-mid="310336" border="0" /&#62;





	&#60;img width="1326" height="1150" width_o="1326" height_o="1150" src_o="https://cortex.persona.co/t/original/i/b4df1ef66a62d42a115f8d0123a91f1daa82e2debc7ca3d589a71e085489a4b7/2017_NTAF-Web-Support-Final_07.jpg" data-mid="310343" border="0" /&#62;
    




	&#60;img width="1326" height="1388" width_o="1326" height_o="1388" src_o="https://cortex.persona.co/t/original/i/8e093dccaa7a4901bec159389f1dc613d52ad7ddd718618769a0b6edce8b7c0c/NTAF-Final-Process-Shots_05.jpg" data-mid="310350" border="0" /&#62;
    




	&#60;img width="1326" height="746" width_o="1326" height_o="746" src_o="https://cortex.persona.co/t/original/i/32edda47bab0729257c1b30fcc0f9494e67a12afae69cf05cdbb58de5dfa1379/Extraordinary-Prototype_Final.gif" data-mid="310352" border="0" /&#62;
    




	&#60;img width="1326" height="784" width_o="1326" height_o="784" src_o="https://cortex.persona.co/t/original/i/d35bdaa0728be3679b8c07a05f852a33c08861bec3467d395dd5b3f5aaf29fba/2017_NTAF-Web-Support-Final_06.jpg" data-mid="310341" border="0" /&#62;
    




	&#60;img width="1326" height="803" width_o="1326" height_o="803" src_o="https://cortex.persona.co/t/original/i/50a19130695cc86888b8ac7173538dce53ad41acb0c94c6f78115f3f8e1244ba/2017_NTAF-Web-Support-Final_10.jpg" data-mid="310344" border="0" /&#62;
    




	&#60;img width="1326" height="975" width_o="1326" height_o="975" src_o="https://cortex.persona.co/t/original/i/879f824dc304a67d3c2934a20269bfdc1a18f5252d1fa0d63cd09355ce22e128/2017_NTAF-Web-Support-Final_01.jpg" data-mid="310337" border="0" /&#62;

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		<excerpt>HOME               Notes To A Friend  Transforming a friend’s reflections on her personal journey with cancer into an immersive experience.        	    	"Every...</excerpt>

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		<title>chronorhythm</title>
				
		<link>http://jasonhtucker.com/chronorhythm</link>

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		<pubDate>Thu, 22 Jun 2017 01:05:19 +0000</pubDate>

		<dc:creator>Jason H Tucker</dc:creator>
		
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    HOME
  





  
    Chronorhythm
    An interactive timeline to showcase the history of inflatable architecture.
  





	
    &#60;img width="1326" height="746" width_o="1326" height_o="746" src_o="https://cortex.persona.co/t/original/i/f029a7a9791d0ba829f84f08fb97100977257796070051f1dca2c54ef0861909/Chronorhythm_main_1326.jpg" data-mid="240294" border="0" /&#62;
    



	

“New Inflatable Moment” exhibition at the Boston Society of Architects asked Certain Measures to develop an engaging installation for visitors to learn about historical inflatable architecture.

The team came up with an immersive 12-foot interactive timeline controlled by a simple dial that allows visitors to “tune” history by browsing the critical events in the development of inflatables situated in the context of the pulse of cultural fascinations. 

In order to differentiate from just a normal timeline, we also incorporated a visualization using Google Ngram. Ngram is a online language dataset/search engine that compiles billions of words from millions of written volumes across the last four centuries. Key terms were chosen and represented by a stream graph in order to understand frequency, recurrence, and cultural presence of various concepts across time. By plotting the key events related to inflatable architecture over this stream graph, patterns emerge over time between the key events and articles published during the time of the event.



Role: UI, UX, Interaction, Video Direction and ProductionDate: 2017Client: Boston Society of ArchitectsTeam: Certain MeasuresWebsite : http://certainmeasures.com/chronorhythms.html
Collaborators: Mary Hale, Kate BalugExhibitions: The New Inflatable Moment at the BSA Space




	
    



	
    &#60;img width="1326" height="746" width_o="1326" height_o="746" src_o="https://cortex.persona.co/t/original/i/3139f29c2e5acfde06a2a51d492840824b2e0df0f854e7c997da325ccf5e552f/Chronorhythm_support_1326_04.jpg" data-mid="240295" border="0" /&#62;
    




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&#60;img width="1326" height="1528" width_o="1326" height_o="1528" src_o="https://cortex.persona.co/t/original/i/4756552df9e8ace0dc52bec0ea5175b9572decd982a278405e589711abff94a5/Chronorhythm_support_1326_06.jpg" data-mid="240297" border="0" /&#62;




	
    &#60;img width="1326" height="797" width_o="1326" height_o="797" src_o="https://cortex.persona.co/t/original/i/6917537922691c558e701e0cdbaa674b17484f4d515f5d914624fed8fccd3a2e/Chronorhythm_support_1326_03.jpg" data-mid="240293" border="0" /&#62;
    




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    &#60;img width="1326" height="746" width_o="1326" height_o="746" src_o="https://cortex.persona.co/t/original/i/44f5b01d49ff0dca7257408919d0997a0df91587127a3acee9d5e899ec1f5c50/Chronorhythm_support_1326_02.jpg" data-mid="240292" border="0" /&#62;






	
    
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		<excerpt>HOME                Chronorhythm     An interactive timeline to showcase the history of inflatable architecture.         	              	  “New Inflatable...</excerpt>

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		<title>mts_software</title>
				
		<link>http://jasonhtucker.com/mts_software</link>

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		<pubDate>Tue, 02 May 2017 02:34:57 +0000</pubDate>

		<dc:creator>Jason H Tucker</dc:creator>
		
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&#38;nbsp;



	
    &#60;img width="1326" height="746" width_o="1326" height_o="746" src_o="https://cortex.persona.co/t/original/i/485b84c1d13ebfcaf49b8f41b46451c8f2b22adc554f46b3dbd56be1dcb44856/MTS-interface-in-desktop.png" data-mid="499182" border="0" data-scale="86"/&#62;
    



	Mine The Scrap Software





	

Mine the Scrap is a data driven process that designs new structures algorithmically generated from existing scrap. Using computer vision and construction automation, the project address’s the pressing need to convert waste into resource.The project transforms irregular, non-uniform stocks of construction scrap into new forms, finding beauty and intricacy in neglected waste. Instead of pulverizing and chemically aggregating these disparate scraps in energy-intensive processes, Mine the Scrap finds the unique best use of each piece in a new structure through a process of scanning and classification. Combining the logic of the quilt with customized shape and pattern detection, Mine the Scrap scans the material and generates an inventory of different forms.



Exhibition Venues : ARS Electronica: Human Factor - Endless Prototyping

	PROJECT OVERVIEW


	

&#38;nbsp;Client


Certain Measures
	
&#38;nbsp;Context
Small office for design science that brings novel projects and strategies to life through a hypothesis-driven approach and training in architecture, mathematics, computer science, and history. 


	
&#38;nbsp;Team
• Tobias Nolte•
Andrew Witt•
Mike Degen


	
&#38;nbsp;Deliverables

• Design visual language for project collateral.&#38;nbsp;
• Design interface allowing designers to use scrap to build objects
• Shoot video for onboarding and product demonstration 



	
&#38;nbsp;Role
• Concept, Strategy, &#38;amp; Research 
• Lead UX, UI, &#38;amp; Visual Design 
•&#38;nbsp; Lead Video Storyboarding, Video Filming, Animation.



	
Tools
• Pen &#38;amp; Paper
• Illustrator
• InDesign
• Photoshop
• Sketch
• DSLR
• Premiere Pro
• After Effects
• Rhino 3D

	



01

Discovery
Identifying the needs of the business

	&#60;img width="3328" height="2368" width_o="3328" height_o="2368" src_o="https://cortex.persona.co/t/original/i/2908beb12ba0042c42f094dcb546beb34d14cedbaa60764b10be233faaa7ca4b/Discovery.png" data-mid="669760" border="0" data-scale="100"/&#62;

	THE PROBLEM SPACE &#38;amp; RESEARCHING POTENTIAL


	Waste In The Building Industry&#38;nbsp;After a series of different brainstorms and discussions, the client wanted to focus on waste and it’s potential in the construction and building industry. The team and I spent time researching the potential and value and found astonishing figures and alarming data. Some of the notable research included that the EPA estimates demolished buildings contribute 1 Billion feet of usable lumber per year. It also states that 58% of that timber would end up in the landfill. It became clear very quickly to us that this was a big problem to tackle with huge potential and impact.
	&#60;img width="4000" height="2250" width_o="4000" height_o="2250" src_o="https://cortex.persona.co/t/original/i/e1faf982443e25b8dbd39c5fa4a007e62912d27b565463aff6512268d6a2fccb/20190308_Jason-Tucker-Portfolio-Presentation_Page_29.jpg" data-mid="669761" border="0" /&#62;


	&#60;img width="700" height="442" width_o="700" height_o="442" src_o="https://cortex.persona.co/t/original/i/c5d0906692bdee43324c7f2f526b29302feb9645218b716bd763ebe9933c0866/waste-generated-diagram.jpg" data-mid="670755" border="0" /&#62;
Construction Waste in US
35 % ( or 136 million tons ) of waste generated each year from buildings, construction and demolition.
	&#60;img width="700" height="442" width_o="700" height_o="442" src_o="https://cortex.persona.co/t/original/i/248cc8a00650e8df9322cb6f3ce2b2842ce7ed07b0c75ddbbe04acbc00d27cca/demolished--lumber-feet-diagram.jpg" data-mid="670757" border="0" /&#62;
Big Scrap Potential1 billion feet of usable lumber per year from demolished buildings.
	&#60;img width="700" height="442" width_o="700" height_o="442" src_o="https://cortex.persona.co/t/original/i/5e83a23d590a494c88f72d1d12a14d83716073690ebddf02ef7164e37c8a8a3e/landfill-percentage-diagram.jpg" data-mid="670756" border="0" /&#62;
Timber Landfill Percentages58% of timber ends up being thrown away and going to the landfill.

	BUSINESS GOALS




	




Develop an interface that&#38;nbsp; targets the design community and reusing waste.

	



Understand existing technology that we can utilize in the software. 


	



Storyboard and shoot video showing basic onboarding and demonstration of product.






	



02

Research
Identifying the needs of our users.

	&#60;img width="3328" height="2368" width_o="3328" height_o="2368" src_o="https://cortex.persona.co/t/original/i/014435cffb3b115dfb8eba2625bf23ff72ef862fd2365f2997860a2426cbd7e2/Research.png" data-mid="669773" border="0" /&#62;

	OUR USERS AND PROCESS


	Targeted Users : The Experiemental DesignerSince we were building software to allow designers to build with scrap, we knew that we could not target professionals as thier materials require a high level of requirements and restrictions. Therefore, we targeted designers with a creative and avant garde spirit who would generate experiemental structures from the software.
	&#60;img width="3014" height="1239" width_o="3014" height_o="1239" src_o="https://cortex.persona.co/t/original/i/41443033e70d6ba25523b4c7b2e4307602d393c65546ad8cca2fa35316f65e65/MTS-users.png" data-mid="499860" border="0" data-scale="60"/&#62;

	&#60;img width="1742" height="780" width_o="1742" height_o="780" src_o="https://cortex.persona.co/t/original/i/2d600d0a42b1fa4f9368637ed5c5ac7cbf25e35fbfe87acff4a0dc53bda3832f/design-process-diagram.jpg" data-mid="669785" border="0" /&#62;
Flipping Their Design ProcessOur users typical mentality and process when is designing is to create an object and then ship materials from all over in order to build it. A main goal was that we wanted to create&#38;nbsp; inverse this&#38;nbsp; work flow and instead of making a design and saying “What do I need to construct this?”, you say “These are the materials I have, what can I build with it ?”




	THE NEW USER JOURNEY


	&#60;img width="1742" height="780" width_o="1742" height_o="780" src_o="https://cortex.persona.co/t/original/i/a6132ec4521e9b172113175ace6274f9a971d259efe1e200a31f9d240370a745/new-user-flow-diagram.jpg" data-mid="669786" border="0" data-scale="100"/&#62;
Envisioning How Our Users Design Process Would Change&#38;nbsp;

Inversing the design process required us to further indentify the steps necessary for our users to utilize the software. This user journey breaks down the new steps that they will go through in order to successfully create a structure from our product.

	

PROCESS RESEARCH &#38;amp; REPORT


	Digging Further Into Each Step Of The Process
Once the process steps were identified, further research, experiementation, and development were required to study elements such as scanning possibilities, structure typologies,and optimization methods. The research was documented and made into a report.


	&#60;img width="2012" height="1132" width_o="2012" height_o="1132" src_o="https://cortex.persona.co/t/original/i/eb1fc0ce76fa15cfabc1647cd6ccbaee53610ec5e70f22d5808d432fc8932c2f/collecting2x.png" data-mid="499681" border="0" /&#62;01&#38;nbsp; Collecting



	&#60;img width="2012" height="1132" width_o="2012" height_o="1132" src_o="https://cortex.persona.co/t/original/i/e97172a92ad53d598d1cfba8d85c1dcd82e3dc2c1c314bf243902ddc69b03bc2/scanning2x.png" data-mid="499680" border="0" /&#62;02&#38;nbsp; Scanning


	&#60;img width="2012" height="1132" width_o="2012" height_o="1132" src_o="https://cortex.persona.co/t/original/i/a3a3b2502d85073f117ac11c4cabe81a3e34606f617820f47c5d87a8cca863c5/choosing2x.png" data-mid="499682" border="0" /&#62;
03 Structure


	
&#60;img width="2012" height="1132" width_o="2012" height_o="1132" src_o="https://cortex.persona.co/t/original/i/c86ed203a8037c4a51e0994268a62a3d852aecb03847dd6225d23e9366d686bd/optimizing2x.png" data-mid="499683" border="0" /&#62;04 Optimizing
	
&#60;img width="2012" height="1132" width_o="2012" height_o="1132" src_o="https://cortex.persona.co/t/original/i/244d26ad4f821230fe9845b2d519b226ac11650e214590698ca8a78509f1c376/fabrication2x.png" data-mid="499678" border="0" /&#62;05 Fabricating
	
&#60;img width="2012" height="1132" width_o="2012" height_o="1132" src_o="https://cortex.persona.co/t/original/i/884863fc8a58b1a7cba6de503d37e62fb328f9c368e97a84b55bb2ce708f1428/assembly2x.png" data-mid="499679" border="0" /&#62;06 Assembly


	


KEY TAKEAWAYS AND CONCERNS




	Make The Product Accessible &#38;amp;&#38;nbsp;Allow For Control During Design Process
After concluding our user research, two big insights and concerns dominated our results and synthesis. The first was to make sure that the product was accessible to our user group. Since they were amatuer designers, they typically had low resources, budget, and space. The second was that our users were very cautious about an algorithm or software assisting their design so the product needed to be transparent and afford control to the user at all times during the process.


	

“Well, I dont really have too much space or a budget and this sounds like it could get expensive.”


- Student
	

“ I’m just worried that this process will take away from my design and instead provide a random and misinformed output.”


- Designer



	DESIGN PROBLEM


	

How can we provide a solution that is accessible to amatuer designers and allows them to utilize scrap but maintain control and authorship of their designs ?



	



03

Design
Solving the needs of the business &#38;amp; user through utility, ease of use, and pleasure.




	&#60;img width="3328" height="2368" width_o="3328" height_o="2368" src_o="https://cortex.persona.co/t/original/i/d109ebd557c2d7a820bd7fcd91192f24e2646fa253270b9d4907c4a0ec2694d7/Design.png" data-mid="669783" border="0" /&#62;

	ADJUSTING ALGORITHM FOR COMPLEXITY
	


	&#60;img width="1999" height="765" width_o="1999" height_o="765" src_o="https://cortex.persona.co/t/original/i/dff893fd5452663550efc664795860d244bafa4ca7e7eb383873ace193ccf4ef/BFI_Structure_03.37-6923.jpg" data-mid="670860" border="0" /&#62;
Stick &#38;amp; Sheet


Our original algorithm focused on designing structures that could only be stick and sheet or flat. Upon discussing with our users, they felt it could be limiting and supress their control as well as designs/creativity.
	&#60;img width="2000" height="765" width_o="2000" height_o="765" src_o="https://cortex.persona.co/t/original/i/e753d16323f581d119449e7f4ebb945fb1bb024051cc66f0c2e9e4d925ee771e/planar-algorithm.jpg" data-mid="670864" border="0" /&#62;
Catmull Clark &#38;amp; Planarization
To address this, the algorithm was adjusted to catmull clark and planarization in order to allow for a much more dynamic range of shapes as well as object forms.

	UTILIZING TECHNOLOGY TO SIMPLIFY &#38;amp; MAKE ACCESSIBLE





	&#60;img width="826" height="442" width_o="826" height_o="442" src_o="https://cortex.persona.co/t/original/i/72d5850145ef70af405e9b3a3a0a9676d5161b00970ff39e8f91a14058fab9dc/utilize-technoogy-diagram.jpg" data-mid="670679" border="0" /&#62;Applying Technology To Scrap
Since we needed to address the users needs of being accessible, we focused on reuse instead of recycling in order to avoid complex machinery, extreme energy uses, and limited designs. We concluded that applying certain technology allowed us to keep product accessible as well as maintain the shapes complexity as is and use less energy since we didn't need to compress into square boards.
	&#60;img width="826" height="442" width_o="826" height_o="442" src_o="https://cortex.persona.co/t/original/i/9ad93e50cf137144018ebb13187755c4c650fecdb2d386c4a158491a6d78c352/workstation-diagram.jpg" data-mid="670678" border="0" /&#62;
Simple Scanning Setup
By utilizing computer vision, it allowed our users to only need a webcam in order to get started with the software. The allows the workstation be be small, affordable, and mobile. Perfect for our users needs.


	INITIAL INTERFACE I.A., FLOW, &#38;amp; WIREFRAMES



	&#60;img width="3484" height="1676" width_o="3484" height_o="1676" src_o="https://cortex.persona.co/t/original/i/e9d2f4839682f5bb1f6fe9ff5131c9f6780aba842a78f0d758819f20be0b9030/MTS-ia-and-flow.png" data-mid="670883" border="0" /&#62;
Information Architecture &#38;amp; Flow
Based on the user journey, the key steps required for the product and our users were scan, design, and build. The navigation and flow were designed based on this to move the user through each step in a linear and ordered process.&#38;nbsp;

	&#60;img width="1052" height="573" width_o="1052" height_o="573" src_o="https://cortex.persona.co/t/original/i/7523b28eb5135cc259c800434b1e6d645297905a6ee8d112a0550599a50db8de/initial-interface-12x.png" data-mid="499726" border="0" /&#62;
Interface Mockup 1
	&#60;img width="1052" height="572" width_o="1052" height_o="572" src_o="https://cortex.persona.co/t/original/i/54fda3a3fdfbca7e15b4b5e9796262c13dcd1c7475ce6c4e1b652592566ad29a/initial-interface-22x.png" data-mid="499727" border="0" /&#62;
Interface Mockup 2
	&#60;img width="1052" height="572" width_o="1052" height_o="572" src_o="https://cortex.persona.co/t/original/i/d56549ade6cfa1533b6b30d03997b1326be575244baff92416db9e7b95cdb3d1/initial-interface-62x.png" data-mid="499732" border="0" /&#62;Interface Mockup 3


	INITIAL INTERFACE PROTOTYPES



	
Scan
A quick prototype demonstating the scanning section.
	

DesignA quick prototype demonstating the design section.


	
BuildA quick prototype demonstating the building section.




	USABILITY TESTING &#38;amp; FEEDBACK



	&#60;img width="2048" height="1074" width_o="2048" height_o="1074" src_o="https://cortex.persona.co/t/original/i/ede611d68ea38f5370296a44f2090ac8198f0d78d457d6668bca544802c80a8c/MTS_Forum-Opening-01_xlarge-filtered-7135.jpeg_adj.jpg" data-mid="670885" border="0" /&#62;
Interface Feedback From Our Users
The initial interface was tested among our users and designers. The biggest takeaway was that our interface was too controlling, ordered, and linear. Design is iterative and many of the tools our users utilize on a daily basis allow for constant change and flexibility. The navigation and architecture needed to reflect something closer to the tools our users were familiar designing with.

	INTERFACE CHANGES

	&#60;img width="2880" height="1800" width_o="2880" height_o="1800" src_o="https://cortex.persona.co/t/original/i/208d9ddd46ca1a2c665e22abb33e6ef5d100b2bd26ae2858e0b63f80ad3252d3/MTS_Interface_Large-836.jpg" data-mid="670670" border="0" /&#62;
Updated &#38;amp; Current Interface
After studying other interfaces and iterating on the design, the current interface integrates all the feedback from testing and allows for our users to design and makes changes in an iterative and flexible way that they are familiar with.

	&#60;img width="1556" height="972" width_o="1556" height_o="972" src_o="https://cortex.persona.co/t/original/i/78561d8413529fd5a1a60908c38a13c6adc494e6312d83f82010c3296fe99727/panel-properties2x.png" data-mid="499745" border="0" /&#62;
Panel Properties

The panel properties and tools are always located on the left side giving out users the ability to constanly change and adjust as their design adapts to the scrap.

	&#60;img width="1556" height="972" width_o="1556" height_o="972" src_o="https://cortex.persona.co/t/original/i/5a1a736c66f466d011c5cb18332382821fff6b25c1e0dd2d8d904d29e31460b1/visual-windows2x.png" data-mid="499744" border="0" /&#62;Visual Window

One of the most useful parts of the interface is the scanning and model view. Constant vision and model feedback allowed for the ability to scan as needed, monitor and manipulated the design, and make iterative constant changes until the user was satisfied.

	&#60;img width="1556" height="972" width_o="1556" height_o="972" src_o="https://cortex.persona.co/t/original/i/2b442dc876d4b7bcc2374f5f5b9029146a8476424e93675427397ce17c35109e/database2x.png" data-mid="499746" border="0" /&#62;Database

The database panel acted as a collection of all the scanned pieces as well as a display of relevant Scrap statistics. They also would be sorted and highlighted based on their use in the model and allow for their utilization to be manipulated.


	ONBOARDING &#38;amp; EXPLANATION VIDEO




	
    


Onboarding &#38;amp; Product Demonstration



	&#60;img width="1326" height="751" width_o="1326" height_o="751" src_o="https://cortex.persona.co/t/original/i/c14a070b809b37968a096bc808a70e7a11aad393bbfe71567c1bb0167e245eb1/mtsui_support_1326_06.jpg" data-mid="212536" border="0" /&#62;
Video Still 01
Initial model design and scanning.
	&#60;img width="1326" height="751" width_o="1326" height_o="751" src_o="https://cortex.persona.co/t/original/i/c9d1e275f3e1eaa245979a0983bafe22b64c9fd7a87c985db06a72f06ccb9309/mtsui_support_1326_07.jpg" data-mid="212541" border="0" /&#62;
Video Still 02
Mid scanning process showing scrap as well as model adaptation to scanned pieces and user control.
	&#60;img width="1326" height="751" width_o="1326" height_o="751" src_o="https://cortex.persona.co/t/original/i/d521ee254449fbbab8fdb1b183e69af79cd4f371fc481a7ef358e5f2b7c0a51a/mtsui_support_1326_10.jpg" data-mid="212538" border="0" /&#62;Video still 03Showing the model complete as well as all of the textures and colors of the scrap pieces.


	MODEL PROTOTYPES


	&#60;img width="526" height="392" width_o="526" height_o="392" src_o="https://cortex.persona.co/t/original/i/c66f99cfeed468fd28791027870ee3c7da0528cbf44629ce1783cd457bb6737a/model-a_full.jpg" data-mid="670892" border="0" /&#62;Model A
	&#60;img width="526" height="392" width_o="526" height_o="392" src_o="https://cortex.persona.co/t/original/i/ea0a4455b90dd9ee6c293ca31b95b83c5c273f39a0b0925c5e4c08d8094e45ed/model-b_full.jpg" data-mid="670893" border="0" /&#62;Model B
	&#60;img width="526" height="392" width_o="526" height_o="392" src_o="https://cortex.persona.co/t/original/i/ac72bc9593907ffb920166d6892afa17bf340bc3c9cb7915b181de51dbcb7ca0/model-c_full.jpg" data-mid="670894" border="0" /&#62;Model C


	



04

Results
Monitoring to make sure goals &#38;amp; needs are being met as well as opportunities for improvement.




	&#60;img width="3328" height="2368" width_o="3328" height_o="2368" src_o="https://cortex.persona.co/t/original/i/ada876c032c131e792c68ad7b24eb459fc8b45eaf50298fe301259acb9ea7fb8/Results.png" data-mid="669784" border="0" /&#62;


	EXHIBITIONS

	&#60;img width="1920" height="1080" width_o="1920" height_o="1080" src_o="https://cortex.persona.co/t/original/i/5f5385477d20501f2cbe6b63e6cc405eb1ad448f5a75f8cb78062e3034790114/mts-install-1920.jpg" data-mid="670697" border="0" /&#62;
Haus der Kulturen der Welt · BerlinThe project was entered into a competition that called for ideas on the future of design. Mine the Scrap won its category and was selected to be on display. Since the requirements and experience was different, it called for rethinking how one whould experience the project in an exhibition rather than utilize it. The exhibition was succesful and has gone on to be shown at Ars electronica Berlin as well as the Centre Pompidou in Paris. You can see the case study of the project here.



	AWARDS



	Applied Innovation Category.
Zumtobel Award, Finalist. 
The Zumtobel Group Award honours contemporary realised or conceptual works of exceptional innovative content, design, technology and construction. Submissions must make a significant contribution to greater humanity and sustainability in the built environment.
The Applied Innovations category is dedicated to outstanding innovations (components/systems) and smart technological solutions to be applied in the built environment, as well as prototypical building solutions. 

	Architecture Category
Forecast Forum. Winner
An international competition for ideas with participants from design, architecture, photography, curation, and more.
 Mentor: Jurgen Meyer H



	PUBLICATIONS


	&#60;img width="1067" height="800" width_o="1067" height_o="800" src_o="https://cortex.persona.co/t/original/i/adb680f1736025f28b782c3cd6942799df0492d3f5fba5bdcca02148409f7718/publications_adj_1.jpg" data-mid="670900" border="0" /&#62;Frankfurter Allgemeine Zeitung

	&#60;img width="1067" height="800" width_o="1067" height_o="800" src_o="https://cortex.persona.co/t/original/i/fe08aaff4d6eefb3a07d446531e05c3cae5141211e4e1a49980dea01959d3522/publications_adj.jpg" data-mid="670899" border="0" /&#62;Detail Magazine - Germany







	
    
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</description>
		
		<excerpt>HOME &#38;nbsp;    	              	Mine The Scrap Software      	  Mine the Scrap is a data driven process that designs new structures algorithmically generated...</excerpt>

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		<title>eco_portal</title>
				
		<link>http://jasonhtucker.com/eco_portal</link>

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		<pubDate>Tue, 02 May 2017 01:06:08 +0000</pubDate>

		<dc:creator>Jason H Tucker</dc:creator>
		
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Eco Portal
Collaboration on the UI, motion design, and pitch video with Nick Chelyapov.





	
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Eco Portal is a smart device that lives on the walls of your workspace, enabling collaboration and communication for remote teams with the spontaneity and clarity of sharing the same space.

SPACE CRAFT was tasked with collaborating on the design of the UX/UI, motion, and interaction of Eco Portal within a limited time frame. These designs and animations were included in a pitch video for the company’s upcoming series A investment hunting.
For a more in-depth view of the pitch video's development check out this great write up by Nick Chelyapov.





Role: UI/UX, Interaction, Motion Design, AnimationDate: 2016Client: Eco / LeafLabsTeam: Nick Chelyapov, Michael Degen &#38;lt;Spacecraft&#38;gt;Website : www.sharingspaces.io/





	
    





	
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		<excerpt>HOME          Eco Portal Collaboration on the UI, motion design, and pitch video with Nick Chelyapov.      	              	  Eco Portal is a smart device...</excerpt>

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		<title>urban_mobility_futures</title>
				
		<link>http://jasonhtucker.com/urban_mobility_futures</link>

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		<pubDate>Sat, 29 Apr 2017 18:42:45 +0000</pubDate>

		<dc:creator>Jason H Tucker</dc:creator>
		
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Urban Mobility
Development and press images around the future of urban mobility.





	
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Autonomous vehicles promise to transform not only the experience of travel, but also the spatial structure of the city itself. Around 40% of a city’s physical footprint is consumed by transit infrastructure. How could smart vehicles change that equation?

One little-noticed but critical example: parking. A typical large city may have hundreds of millions of dollars of real estate value tied to parking. With autonomous vehicles, it could be possible to dramatically shrink that footprint, and in turn, release that area for redevelopment. Moreover, if the car itself is the valet, existing parking no longer needs to be on-site but can instead be relocated to release land for higher-value uses. The impacts could suggest a twenty-first century city which is dramatically more dense in terms of human use than those of the last century

We worked with our partners Urban Standards, Stylepark and Mobility in Chain for the Audi Urban Future Initiative to understand exactly what this could mean spatially. We were asked to provide concepts and visual materials for what the future of the city would look like with Audi’s new suite of connected technologies. The output included press renderings, explanatory infographics, and sketches to be included in the Audi annual report, which created a glimpse into the new real estate dynamic of the autonomous transit city.




Role: Concept, Strategy, Graphic Development, 3D Modeling, Rendering + Production
Date: 2015

Client: Certain Measures , Audi AG

Team: Tobias Nolte, Andrew Witt, Mike Degen, Dave Goodall

Partners:Urban Standards GmbH, Stylepark AG, Mobility in Chain

Website: http://certainmeasures.com/mobility_futures.html





	
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